Ha̋wē Caw̋ä Ni̋ēkēä (/hɔ̋ːæ/ /kɒ̋æ/ [fusion] [blasphemy; heresy]) is a subtropical City located in the Voī̂mêē Region of the Goblin Tribes.
The name Ha̋wē Caw̋ä Ni̋ēkēä is derived from the Goblin language, as Ha̋wē Caw̋ä Ni̋ēkēä was founded by Poderma Pana Seletura, who was culturaly Goblin.
Climate
Ha̋wē Caw̋ä Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -1°C (31°F). Ha̋wē Caw̋ä Ni̋ēkēä receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ha̋wē Caw̋ä Ni̋ēkēä covers an area of nearly 39 km2 (15 mi2), and an average elevation of 4232 m (13884 ft) above sea level.
Overview
Ha̋wē Caw̋ä Ni̋ēkēä was founded durring the early 12th century in spring of the year 1124, by Poderma Pana Seletura. The establishment of Ha̋wē Caw̋ä Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Poderma Pana Seletura struck deals with nearby nations and communities to establish Ha̋wē Caw̋ä Ni̋ēkēä as a prison colony.
Ha̋wē Caw̋ä Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ha̋wē Caw̋ä Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Ha̋wē Caw̋ä Ni̋ēkēä is buildings are arranged arround a network of broad paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Ha̋wē Caw̋ä Ni̋ēkēä's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Ha̋wē Caw̋ä Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ha̋wē Caw̋ä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ha̋wē Caw̋ä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ha̋wē Caw̋ä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ha̋wē Caw̋ä Ni̋ēkēä's parks.
Ha̋wē Caw̋ä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ha̋wē Caw̋ä Ni̋ēkēä.
Ha̋wē Caw̋ä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ha̋wē Caw̋ä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ha̋wē Caw̋ä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ha̋wē Caw̋ä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ha̋wē Caw̋ä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ha̋wē Caw̋ä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ha̋wē Caw̋ä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ha̋wē Caw̋ä Ni̋ēkēä's public wards, blessings, and other arcane systems.
Ha̋wē Caw̋ä Ni̋ēkēä has an Scientific Academy which provides higher education in the natural sciences.
Ha̋wē Caw̋ä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Ha̋wē Caw̋ä Ni̋ēkēä's grid is powered by hydrogalvanic generators.
Ha̋wē Caw̋ä Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Ha̋wē Caw̋ä Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ha̋wē Caw̋ä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ha̋wē Caw̋ä Ni̋ēkēä's natural decorations nor waterways.
Ha̋wē Caw̋ä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ha̋wē Caw̋ä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ha̋wē Caw̋ä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ha̋wē Caw̋ä Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Ha̋wē Caw̋ä Ni̋ēkēä every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Magmin near Ha̋wē Caw̋ä Ni̋ēkēä are known to be quite timid.
Ha̋wē Caw̋ä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Illusion energies of tier 2 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 17
Farmers: 27
Farm Laborer: 47
Hunters: 32
Milk Maids: 24
Ranchers: 11
Ranch Hands: 23
Shepherds: 22
Farmland: 38106 m2
Cattle and Similar Creatures: 2352
Poultry: 28227
Swine: 1881
Sheep: 94
Goats: 18
Horses, Mounts, and Beasts of Burden: 940
Craftsmen
Arms and Toolmakers: 19
Blacksmiths: 22
Bookbinders: 11
Buckle-makers: 12
Cabinetmakers: 21
Candlemakers: 29
Carpenters: 33
Clothmakers: 29
Coach and Harness Makers: 9
Coopers: 24
Copper, Brass, Tin, Zinc, and Lead Workers: 13
Copyists: 8
Cutlers: 8
Fabricworkers: 21
Farrier: 50
Furriers: 6
Glassworkers: 33
Gunsmiths: 21
Harness-Makers: 8
Hatters: 19
Hosiery Workers: 6
Jewelers: 10
Leatherwrights: 24
Locksmiths: 9
Matchstick makers: 15
Musical Instrument Makers: 14
Painters, Structures and Fixtures: 11
Paper Workers: 13
Plasterers: 13
Pursemakers: 17
Roofers: 9
Ropemakers: 9
Rugmakers: 9
Saddlers: 17
Scabbardmakers: 20
Scalemakers: 10
Scientific, Surgical, and Optical Instrument Makers: 6
Sculptors, Structures and Fixtures: 9
Shoemakers: 8
Soap and Tallow Workers: 33
Tailors: 60
Tanners: 11
Upholsterers: 13
Watchmakers: 12
Weavers: 30
Whitesmiths: 7
Merchants
Adventuring Goods Retellers: 6
Arcana Sellers: 6
Beer-Sellers: 12
Booksellers: 15
Butchers: 23
Chandlers: 22
Chicken Butchers: 26
Entrepreneurs: 9
Fine Clothiers: 24
Fishmongers: 24
Florists: 5
Potion Sellers: 14
Resellers: 40
Spice Merchants: 13
Wine-sellers: 18
Wheelwright: 14
Woodsellers: 9
Service workers
Bakers: 52
Barbers: 40
Coachmen: 14
Cooks: 42
Doctors: 19
Gamekeepers: 14
Grooms: 8
Hairdressers: 27
Healers: 27
Housekeepers: 26
Housemaids: 47
House Stewards: 27
Inns: 9
Laundry maids: 19
Maidservants: 31
Nursery Maids: 17
Pastrycooks: 31
Restaurateur: 37
Tavern Keepers: 36
Specialized Laborer
Ashworkers: 12
Bleachers: 8
Chemical Workers: 5
Coal Heavers: 18
In-Town Couriers: 20
Long Haul Couriers: 19
Dockyard Workers: 18
Gas Workers: 4
Hay Merchants: 7
Leech Collectors: 26
Millers: 20
Miners: 20
Oilmen and Polishers: 14
Postmen: 21
Pure Finder: 12
Skinners: 29
Sugar Refiners: 5
Tosher: 14
Warehousemen: 33
Watercarriers: 19
Watermen, Bargemen, etc.: 25
Skilled Laborers
Accountants: 11
Alchemist: 14
Clerk: 19
Dentists: 9
Educators: 27
Engineers: 13
Gardeners: 9
Mages: 6
Plumbers: 10
Pharmacist: 11
Professors: 4
Scientists: 7
Wizards: 4
Civil Servants
Adventurers: 8
Bankers: 13
Civil Clerks: 22
Civic Iudex: 10
Consultants: 6
Exorcist: 20
Fixers: 10
Kami Clerk: 17
Landlords: 19
Lawyers: 11
Legend Keepers: 15
Militia Officers: 85
Monks, Monastic: 26
Monks, Civic: 27
Historian, Oral: 23
Historian, Textual: 11
Policemen, Sheriffs, etc.: 20
Priests: 44
Rangers: 13
Rat Catchers: 14
Scholars: 14
Spiritualist: 17
Slayers: 5
Storytellers: 33
Military Officers: 30
Cottage Industries
Brewers: 30
Comfort Services: 36
Enchanters: 10
Herbalists: 10
Jaminators: 32
Needleworkers: 31
Potters: 15
Preserve Makers: 24
Quilters: 13
Seamsters: 47
Spinners: 28
Tinker: 10
Weaver: 26
Artists
Actors: 10
Architects: 3
Bards: 14
Costumers: 5
Dancers: 11
Drafters: 5
Engravers: 7
Fine Furniture Carpenters: 4
Glaziers: 10
Inlayers: 9
Musicians: 30
Painters, Art: 4
Playwrights: 10
Sculptors, Art: 8
Wood Carvers: 32
Writers: 30
Produce Industries
Butter Churners: 33
Canners: 26
Cheesmakers: 33
Ice Merchants: 4
Millers: 20
Picklers: 14
Smokers: 11
Stockmakers: 10
Tobacconists: 14
Tallowmakers: 21
3476 of Ha̋wē Caw̋ä Ni̋ēkēä's population work within a Foundational Occupation.
186 work in Agriculture
791 work as Craftsmen
280 work as Merchants
523 work as Service Workers
349 work as General Laborers
144 work as Skilled Laborers
513 work as Civil Servants
312 work in Cottage Industries
192 work as Artists
186 work in Produce Industries
5557 of Ha̋wē Caw̋ä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 376 (4%) are noncontributers.
Points of Interest
Ha̋wē Caw̋ä Ni̋ēkēä is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.
Due to a magical anomaly, Ha̋wē Caw̋ä Ni̋ēkēä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a guisarme of Transmutation, an a guisarme imbued with great amounts of Transmutation energies was created in Ha̋wē Caw̋ä Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.